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1. Hotfix Charlie - Update - in Feedback/Requests [original thread]
* WP for injectors, STD/ADV/PRO 25/50/75 WP Worst idea ever. I remember when injectors gave 40wp only, NOONE used them because the risk is not worth it when you can just shoot a huy to get same/more wp. If this change goes live the forum will ...
- by Martin0 Brancaleone - at 2014.07.10 13:27:00
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2. Militia Vehicles - in Feedback/Requests [original thread]
IMO Reduce standard mods price. Increase advanced/proto mods price.
- by Martin0 Brancaleone - at 2014.06.19 17:28:00
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3. the amarr medic still have the militia assault rifle - in Feedback/Requests [original thread]
CCP Logibro wrote: By design. Only the Frontline has the racial rifle. It's unfair! The gallente medic have the racial rifle!
- by Martin0 Brancaleone - at 2014.06.19 14:30:00
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4. [Suggestion] AFK server - in Feedback/Requests [original thread]
Better solution: fix the damned sp gain. Currently every second spent in a game (even dooing nothing) gives you 5 sp For every WP you get 1 sp. Reverse the numbers. 1sp / second and 5 (or more, math need to be done) for every wp.
- by Martin0 Brancaleone - at 2014.06.18 13:37:00
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5. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
CCP Logibro wrote: All weapons have a fire interval. Its the number that dictates the time between shots, and by extension the ROF of the weapon. Most automatic weapons have a very low fire interval as the time between shots is very low, while ...
- by Martin0 Brancaleone - at 2014.06.16 18:32:00
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6. [Suggestion] Bring back damage mods (spreadsheet included) - in Feedback/Requests [original thread]
Gelhad Thremyr wrote: CCP Logibro wrote: Personally I'm more of a fan of 3-5-7% for damage mods, though I think we would also take a look at the PG/CPU usage at the same time. We're also aware that high slots could use more choices, but we h...
- by Martin0 Brancaleone - at 2014.06.16 18:27:00
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7. make planing remote explosive faster like on battlefield - in Feedback/Requests [original thread]
iKILLu osborne wrote: True Adamance wrote: Kratek Heshan wrote: agree with this guys its hard to plan remote explosive on this game and it don't stick well when it move on bf3 and bf4 the c4 plans fast and sticks well on the tank I w...
- by Martin0 Brancaleone - at 2014.06.16 15:28:00
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8. make planing remote explosive faster like on battlefield - in Feedback/Requests [original thread]
Only if the throw distance is reduced to 1-2 meters.
- by Martin0 Brancaleone - at 2014.06.16 10:45:00
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9. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
Why does the pc need a delay at all? Do rifles have a delay? Heavy weapons? Sidearms? Please if i'm wrong and other weapons have a delay tell me, but doesen't look like it when i reload or switch weapon with my assault rifle, forgegun, hmg, mass ...
- by Martin0 Brancaleone - at 2014.06.16 10:42:00
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10. [Suggestion] Bring back damage mods (spreadsheet included) - in Feedback/Requests [original thread]
Alena Ventrallis wrote: CCP Logibro wrote: Personally I'm more of a fan of 3-5-7% for damage mods, though I think we would also take a look at the PG/CPU usage at the same time. We're also aware that high slots could use more choices, but we...
- by Martin0 Brancaleone - at 2014.06.16 06:32:00
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11. [Suggestion] Bring back damage mods (spreadsheet included) - in Feedback/Requests [original thread]
CCP Logibro wrote: Personally I'm more of a fan of 3-5-7% for damage mods, though I think we would also take a look at the PG/CPU usage at the same time. We're also aware that high slots could use more choices, but we haven't decided what we wo...
- by Martin0 Brancaleone - at 2014.06.15 20:05:00
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12. [Suggestion] Bring back damage mods (spreadsheet included) - in Feedback/Requests [original thread]
4-6-8% is too high. I would do 3 - 5 - 7% I've never stopped using damage mods, but i no more use proto ones, 5% for that amount of pg/cpu is too low.
- by Martin0 Brancaleone - at 2014.06.15 14:39:00
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13. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
I played a bit more with the plasma cannon, i got a few kills and my first hatemail in 2 years. I've also come to the conclusion that what really kills the PC is the "you can't do ****" delay. Need to defend yourself after you fired a shot? Your...
- by Martin0 Brancaleone - at 2014.06.15 14:36:00
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14. a bonus winning reward on matches :) - in Feedback/Requests [original thread]
Stefan Stahl wrote: Martin0 Brancaleone wrote: CCP Logibro wrote: This is already the case. The pool is split 60/40 in favour of the winners so assuming you have the same WP you'll get more ISK by winning. 10% more isk is hardly an ince...
- by Martin0 Brancaleone - at 2014.06.15 09:57:00
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15. a bonus winning reward on matches :) - in Feedback/Requests [original thread]
CCP Logibro wrote: This is already the case. The pool is split 60/40 in favour of the winners so assuming you have the same WP you'll get more ISK by winning. 10% more isk is hardly an incentive. In world of tanks (random example) the winnin...
- by Martin0 Brancaleone - at 2014.06.15 08:40:00
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16. Getting fed up... - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Martin0 Brancaleone wrote: You fail to see the problem. The problem is not that logis don't have a sidearm, that is perfectly fine. The problem is not that scouts have 2 equip slots, they had them in closed beta too. ...
- by Martin0 Brancaleone - at 2014.06.15 06:02:00
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17. Getting fed up... - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Meee One wrote: Bojo The Mighty wrote: I think the problem is the m in mk.0 that really should be a g EDIT: Scouts don't sacrifice a sidearm for 2 EQ slots Logis have 3 therefore the sacrifice must occur. About...
- by Martin0 Brancaleone - at 2014.06.14 20:15:00
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18. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
Came here to confirm that even a dual plasma cannon gallente commando is completely useless against any tank, and that ccp in 2 years haven't balanced anything right.
- by Martin0 Brancaleone - at 2014.06.14 09:29:00
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19. Getting fed up... - in Feedback/Requests [original thread]
Okay, i played a few games and realized that my standard fit gallente logi, compared to a standard-fit Gallente Scout: -Have LESS hp (10 or so) -Is slower (by a lot) -Have a much bigger hitbox -Is a lot easier to scan -Have no sidearm -Cannot fit ...
- by Martin0 Brancaleone - at 2014.06.14 09:26:00
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20. Getting fed up... - in Feedback/Requests [original thread]
I have been a logi from..umh... forever more or less and i agree that with scouts having 2 equip slots logis needs a bit more hp (still less that assaults) or more speed (same as assaults). The problem is evident with standard caldari logis that ...
- by Martin0 Brancaleone - at 2014.06.14 07:48:00
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